Trackname: Watkins Glen 67 v4
Author(s): Sander Maas, Edwin Roman, Tjerk de Heer
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Description:
Watkins Glen, converted from Grand Prix Legends to N3, is now converted to ICR2.

Installation instructions:
Create a Theglen folder in your ICR2 tracks folder and unzip this zipfile into it.

Changes since last version:
- Track map updated

Known Bugs:
- There are no objects.
- The AI cars do not behave perfectly in the pit. They do not bunch up and stop, but 
  still you are advised to at least keep an eye on them, or take the quick way out
  (shortcutting the pits).

Credits:
- Papyrus for games that allow us to edit our hearts out.
- Dave Noonan for the GPL > N3 converter.
- Brian Fox for his trk > 3do program.
- Robert Zeugin for the trackscreen.
- Everybody who contributed to programs and information that was used (a.o. Winmip, N3def,
  3doedit).

Version info:
v1	First version of the track. Graphics used in the track were copied from
	N3 Watkins Glen.
v2	Track polygons changed to match corresponding mips
	Track maps and track screens added to dat-file
v3	Updated trackmap
v4      Objects and camera's added, pits lengthened