Trackname: Imola v5
Author(s): Sander Maas, Edwin Roman, Robert Zeugin, Kevin Ransom, Tjerk de Heer
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Description:
Imola, converted from Grand Prix Legends to N3, is now converted to ICR2.

Installation instructions:
Unrar the Imola track folder to your game's TRACKS folder and you're good to go.

Changes since last version:
Objects added to track

!! Important information: there are more than 300 files used in this track. Which means 
they can not be stored in a .dat or the sim will not load. This is why all track files 
are in the track's folder. It's far from elegant but it works. !!

Known Bugs:
Camera files still need some work

Credits:
- Papyrus for games that allow us to edit our hearts out.
- Dave Noonan for the Imola track for GPL and the GPL > N3 converter.
- Brian Fox for his trk > 3do program.
- Kevin Ransom for the AI.
- Robert Zeugin for the trackscreen.
- Everybody who contributed to programs and information that was used (a.o. Winmip, N3def,
  3doedit).


Version info:
v1	First posting of track with correct asphalttextures.
v2	Changed trk to change underground curbs and pitentrance.
	Changed curb.mip to show them in the track instead of being grass.
	Changed track.txt cars from 40 to 24.
	Changed pitentrance.
v3	Changed pitposition and pitschedule in track.txt.
	Added track screen to zipfile.
v4	Changed track polygons
	Fixed palette for Windy
	Added track maps and track screens to dat-file
v5      Objects added to track


Distributing websites:
CREP at http://www.cmoo.com/~dt/crep. This site will always have the last version. Files at
other sites can be an earlier version.